Thursday, January 24, 2008

Gotcha



Well it finally happened. I got out in “Gotcha”. To be fair it was my own fault for letting my guard down and not paying attention on the way to chapel. However, now that I’m out I can bitterly write a post saying all the things inherently wrong with this game. This game does not promote anything valuable or worthwhile. Here are some things it promotes:

Deception: both against your close friends and strangers. People tell bold faced lies, and half truths to trick one another into killing them with a little plastic water gun.

Laziness: people feel compelled to stay in their rooms/Halls as much as possible; I have even seen some skip class and chapel to avoid being got.
Violence: I had friends holding people back by force to allow me to get in and out of places without being shot.

Paranoia: You constantly feel the urge to look over your shoulder to make sure you are not being trailed. You start taking alternate routes everywhere you go so that there is less traffic and less opportunity for a chance encounter with the person who has you. You start entering and exiting from back or side doors to avoid being seen or ambushed. You can’t even go to worship in the chapel without wondering whether you will be attacked

Revenge: Many when they are finally taken out they feel an urge to betray the person who got them out or the person who helped get them out

In conclusion I feel that Gotcha holds none of the values that we as MVNU students and more importantly Christians need to value. But if they have it again next year I’ll be playing.

5 comments:

Anonymous said...

you crack me up! I was one of the founders of the game ten years ago. Actually we heard about the game from friends at Point Loma and thought it would fit in perfect at MVNU during J-term. I hated everything you hated about it, but still loved it.
kevin p

Heath Countryman said...

Good to see that the worthwhile traditions at MVNU are still going strong! I played in the very first version (graduated in '98), although back then I think we called it "Assassin." That name is probably not PC enough for today's crowd but much more appropriate I think.

Daniel Coutz said...

I like that title much more than gotcha. Assassin gives a much more ominous feel to the game and better describes the paranoia that you experience.

Heath Countryman said...

Ya, I wouldn't leave my apartment whenever I didn't have to... but people always seemed to find me in the cafeteria... I was usually out of the game by day 2.

Daniel Coutz said...

I actually lasted till the last week and then got out because of my own carelessness.